// Use this for initialization void Awake() { ins = this; maincam = Camera.main; midpoint = new Vector2(Screen.width / 2, Screen.height / 2); currentcolor = Color.white; gobj = new OneArg <GameObject>(); }
void OnChangeTarget(object sender, OneArg <GameObject> a) { AimmingTargrt = a.Arg; }
private void Joy(object s, OneArg <Vector2> j) { LeftJoyStick = j.Arg; }
public MEnemyInfo(float a) { HPMAX = a; hp = a; num = new OneArg <float>(); }
public MOtherPlayerInfo(float a) { HPMAX = a; hp = a; num = new OneArg <float>(); }
// Use this for initialization void Awake() { ins = this; _leftjoy = new OneArg <Vector2>(Vector2.zero); }
/// <summary> /// 改变血条 /// </summary> /// <param name="from"></param> /// <param name="a"></param> void hpchange(object from, OneArg<float> a) { targetFillamount = a.Arg; }
/// <summary> /// 改变血条 /// </summary> /// <param name="from"></param> /// <param name="a"></param> void hpchange(object from, OneArg <float> a) { HpBar.fillAmount = a.Arg; HpBar.color = Color.red; }