예제 #1
0
 // Use this for initialization
 void Start()
 {
     OGM           = GetComponent <OneActionGameManager>();
     LvlSavepath   = new string[3];
     savedDataPath = Application.persistentDataPath + "/savedData";
     //LvlSavepath[0] = savedDataPath + "/Level_1_Data";
     //LvlSavepath[1] = savedDataPath + "/Level_2_Data";
     //LvlSavepath[2] = savedDataPath + "/Level_3_Data";
     Scan();
 }
예제 #2
0
 // Start is called before the first frame update
 void Start()
 {
     OAGM             = GetComponent <OneActionGameManager>();
     ScaleFactor      = YTopCap - YBottomCap;
     AppleScaleFactor = AppleTopCap - AppleBottomCap;
 }