// Use this for initialization void Start() { OGM = GetComponent <OneActionGameManager>(); LvlSavepath = new string[3]; savedDataPath = Application.persistentDataPath + "/savedData"; //LvlSavepath[0] = savedDataPath + "/Level_1_Data"; //LvlSavepath[1] = savedDataPath + "/Level_2_Data"; //LvlSavepath[2] = savedDataPath + "/Level_3_Data"; Scan(); }
// Start is called before the first frame update void Start() { OAGM = GetComponent <OneActionGameManager>(); ScaleFactor = YTopCap - YBottomCap; AppleScaleFactor = AppleTopCap - AppleBottomCap; }