void Update() { if (Input.GetKeyDown(KeyCode.P)) { OnScreenConsole.Log(IsValid()); } }
public void SaveSong() { OnScreenConsole.Log("SONG SAVED"); if (GameUtility.mySavedSong != null) { GameUtility.mySavedSong.tempo = tempo; GameUtility.mySavedSong.track0 = tracks [0].clips; GameUtility.mySavedSong.track1 = tracks [1].clips; GameUtility.mySavedSong.track2 = tracks [2].clips; GameUtility.mySavedSong.track3 = tracks [3].clips; } }
public void Howl() { OnScreenConsole.Log(Random.value); }