private void loadPlugins() { libraries = GetAssembliesFromDirectory(Environment.LibrariesDirectory); pluginAssemblies = LoadAssembliesFromDirectory(Environment.PluginsDirectory); List <Type> pluginImplemenations = RocketHelper.GetTypesFromInterface(pluginAssemblies, "IRocketPlugin"); foreach (Type pluginType in pluginImplemenations) { GameObject plugin = new GameObject(pluginType.Name, pluginType); DontDestroyOnLoad(plugin); plugins.Add(plugin); } OnPluginsLoaded.TryInvoke(); }
private void loadPlugins() { libraries = FindAssembliesInDirectory(Environment.LibrariesDirectory); foreach (KeyValuePair <AssemblyName, string> pair in FindAssembliesInDirectory(Environment.PluginsDirectory)) { if (!libraries.ContainsKey(pair.Key)) { libraries.Add(pair.Key, pair.Value); } } pluginAssemblies = LoadAssembliesFromDirectory(Environment.PluginsDirectory); List <Type> pluginImplemenations = RocketHelper.GetTypesFromInterface(pluginAssemblies, "IRocketPlugin"); foreach (Type pluginType in pluginImplemenations) { GameObject plugin = new GameObject(pluginType.Name, pluginType); DontDestroyOnLoad(plugin); plugins.Add(plugin); } OnPluginsLoaded.TryInvoke(); }
internal void loadPlugins() { libraries = GetAssembliesFromDirectory(Environment.LibrariesDirectory); foreach (KeyValuePair <string, string> pair in GetAssembliesFromDirectory(Environment.PluginsDirectory)) { if (!libraries.ContainsKey(pair.Key)) { libraries.Add(pair.Key, pair.Value); } } pluginAssemblies = LoadAssembliesFromDirectory(Environment.PluginsDirectory); List <Type> pluginImplemenations = RocketHelper.NewGetTypesFromInterface(pluginAssemblies, typeof(IRocketPlugin)); foreach (Type pluginType in pluginImplemenations) { GameObject plugin = new GameObject(pluginType.Name, pluginType); UnityEngine.Object.DontDestroyOnLoad(plugin); plugins.Add(plugin); } OnPluginsLoaded.TryInvoke(); }