예제 #1
0
파일: Beam.cs 프로젝트: Tobraef/Lost-Boy
 public MortalCoil(Vector position, Direction dir) :
     base(position, dir)
 {
     Color   = Color.Aqua;
     Damage  = 45;
     onHits += new OnHits.ArmorMeltEffect(3);
 }
예제 #2
0
파일: Beam.cs 프로젝트: Tobraef/Lost-Boy
 public Disintegrator(Vector position, Direction dir) :
     base(position, dir)
 {
     Color   = Color.Purple;
     Damage  = 60;
     onHits += new OnHits.ArmorMeltEffect(6);
 }
예제 #3
0
 public Decimator(Vector position, Direction dir) :
     base(position, dir)
 {
     Speed   = new Vector(Speed.X, Speed.Y - 5);
     Damage += 5;
     Size    = new Vector(Size.X * 2, Size.Y * 2);
     onHits += new OnHits.ArmorMeltEffect(1);
 }
예제 #4
0
 public StarPlasma(Vector position, Direction dir) :
     base(position, dir)
 {
     Speed   = new Vector(Speed.X, Speed.Y - 3);
     Damage += 3;
     Size    = new Vector(Size.X + 2, Size.Y + 2);
     onHits += new OnHits.ArmorMeltEffect(1);
 }