public MortalCoil(Vector position, Direction dir) : base(position, dir) { Color = Color.Aqua; Damage = 45; onHits += new OnHits.ArmorMeltEffect(3); }
public Disintegrator(Vector position, Direction dir) : base(position, dir) { Color = Color.Purple; Damage = 60; onHits += new OnHits.ArmorMeltEffect(6); }
public Decimator(Vector position, Direction dir) : base(position, dir) { Speed = new Vector(Speed.X, Speed.Y - 5); Damage += 5; Size = new Vector(Size.X * 2, Size.Y * 2); onHits += new OnHits.ArmorMeltEffect(1); }
public StarPlasma(Vector position, Direction dir) : base(position, dir) { Speed = new Vector(Speed.X, Speed.Y - 3); Damage += 3; Size = new Vector(Size.X + 2, Size.Y + 2); onHits += new OnHits.ArmorMeltEffect(1); }