public override void Hit(PlayerData source, Vector2 velocityHit)
    {
        base.Hit(source, velocityHit);
        rend.enabled = false;
        coll.enabled = false;
        Instantiate(shardsPrefab, this.transform.position, Quaternion.identity);
        justDestroyed = isDestroyed = true;
        onHide.Hide();

        AudioManager.instance.PlayClipAtPoint(AudioManager.instance.destructibleBreak, transform.position);
    }