public override void Hit(PlayerData source, Vector2 velocityHit) { base.Hit(source, velocityHit); rend.enabled = false; coll.enabled = false; Instantiate(shardsPrefab, this.transform.position, Quaternion.identity); justDestroyed = isDestroyed = true; onHide.Hide(); AudioManager.instance.PlayClipAtPoint(AudioManager.instance.destructibleBreak, transform.position); }