public override void Unload(bool shutdown) { OnEntitySpawnedEvent.Unregister(HandleEntitySpawned); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); OnMoneyChangedEvent.Unregister(HandleMoneyChanged); OnPlayerConnectEvent.Unregister(HandlePlayerConnect); OnPlayerDisconnectEvent.Unregister(HandlePlayerDisconnect); OnPlayerMoveEvent.Unregister(HandlePlayerMove); OnPlayerActionEvent.Unregister(HandlePlayerAction); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnBlockChangeEvent.Unregister(HandleBlockChange); OnLevelUnloadEvent.Unregister(HandleLevelUnload); }
public override void Load(bool startup) { OnEntitySpawnedEvent.Register(HandleEntitySpawned, Priority.High); OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High); OnMoneyChangedEvent.Register(HandleMoneyChanged, Priority.High); OnPlayerConnectEvent.Register(HandlePlayerConnect, Priority.High); OnPlayerDisconnectEvent.Register(HandlePlayerDisconnect, Priority.High); OnPlayerMoveEvent.Register(HandlePlayerMove, Priority.High); OnPlayerActionEvent.Register(HandlePlayerAction, Priority.High); OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High); OnBlockChangeEvent.Register(HandleBlockChange, Priority.High); OnLevelUnloadEvent.Register(HandleLevelUnload, Priority.High); }
public static void Spawn(Player dst, Player p, Position pos, Orientation rot, string possession = "") { byte id = p == dst ? Entities.SelfID : p.id; string name = p.color + p.truename + possession; string skin = p.SkinName, model = p.Model; OnEntitySpawnedEvent.Call(p, ref name, ref skin, ref model, dst); SpawnRaw(dst, id, p, pos, rot, skin, name, model); if (!Server.Config.TablistGlobal) { TabList.Add(dst, p, id); } }
protected override void UnhookEventHandlers() { OnEntitySpawnedEvent.Unregister(HandleEntitySpawned); OnTabListEntryAddedEvent.Unregister(HandleTabListEntryAdded); OnMoneyChangedEvent.Unregister(HandleMoneyChanged); OnBlockChangeEvent.Unregister(HandleBlockChange); OnPlayerConnectEvent.Unregister(HandlePlayerConnect); OnPlayerMoveEvent.Unregister(HandlePlayerMove); OnPlayerSpawningEvent.Unregister(HandlePlayerSpawning); OnJoinedLevelEvent.Unregister(HandleJoinedLevel); OnPlayerChatEvent.Unregister(HandlePlayerChat); base.UnhookEventHandlers(); }
protected override void HookEventHandlers() { OnEntitySpawnedEvent.Register(HandleEntitySpawned, Priority.High); OnTabListEntryAddedEvent.Register(HandleTabListEntryAdded, Priority.High); OnMoneyChangedEvent.Register(HandleMoneyChanged, Priority.High); OnBlockChangeEvent.Register(HandleBlockChange, Priority.High); OnPlayerConnectEvent.Register(HandlePlayerConnect, Priority.High); OnPlayerMoveEvent.Register(HandlePlayerMove, Priority.High); OnPlayerSpawningEvent.Register(HandlePlayerSpawning, Priority.High); OnJoinedLevelEvent.Register(HandleJoinedLevel, Priority.High); OnPlayerChatEvent.Register(HandlePlayerChat, Priority.High); base.HookEventHandlers(); }
internal static void Spawn(Player dst, PlayerBot b) { string name = Chat.Format(b.color + b.DisplayName, dst, true, false); if (b.DisplayName.CaselessEq("empty")) { name = ""; } string skin = Chat.Format(b.SkinName, dst, true, false); string model = Chat.Format(b.Model, dst, true, false); OnEntitySpawnedEvent.Call(b, ref name, ref skin, ref model, dst); SpawnRaw(dst, b.id, b, b.Pos, b.Rot, skin, name, model); if (Server.Config.TablistBots) { TabList.Add(dst, b); } }