예제 #1
0
 public object RefreshData(OnChangeDenied changeDenied)
 {
     _editRepo = UnityContainer.Resolve <BalanceEditRepo>();
     _editRepo.OnChangeDenied += changeDenied;
     return(_editRepo);
 }
예제 #2
0
 public object RefreshData(OnChangeDenied changeDenied)
 {
     _editRepo = UnityContainer.Resolve<BalanceEditRepo>();
     _editRepo.OnChangeDenied += changeDenied;
     return _editRepo;
 }