public object RefreshData(OnChangeDenied changeDenied) { _editRepo = UnityContainer.Resolve <BalanceEditRepo>(); _editRepo.OnChangeDenied += changeDenied; return(_editRepo); }
public object RefreshData(OnChangeDenied changeDenied) { _editRepo = UnityContainer.Resolve<BalanceEditRepo>(); _editRepo.OnChangeDenied += changeDenied; return _editRepo; }