private void WorldStateNameChanged(ChangeEvent <string> _event) { m_UtilityDescription.WorldStateName = _event.newValue; OnAnyValueChanged?.Invoke(); }
private void CurveMultiplierChanged(ChangeEvent <float> _event) { m_UtilityDescription.CurveMultiplier = _event.newValue; OnAnyValueChanged?.Invoke(); }
private void UtilityOperatorChanged(ChangeEvent <UtilityOperators> _event) { m_UtilityDescription.UtilityOperator = _event.newValue; OnAnyValueChanged?.Invoke(); }
private void CurveChanged(ChangeEvent <AnimationCurve> _event) { m_UtilityDescription.UtilityCurve = _event.newValue; OnAnyValueChanged?.Invoke(); }