private void DisableIfGameModded_OnEnable1(On.RoR2.DisableIfGameModded.orig_OnEnable orig, DisableIfGameModded self) { if ((RoR2Application.isModded == true && !names.Contains(self.gameObject.name))) { self.gameObject.SetActive(false); } }
private void DisableIfGameModded_OnEnable(On.RoR2.DisableIfGameModded.orig_OnEnable orig, RoR2.DisableIfGameModded self) { Debug.Log("check"); if (RoR2.RoR2Application.isModded == true && RoR2.RoR2Application.GetBuildId() == "MOD" && self.name == "Button, QP") { self.gameObject.AddComponent <check>(); return; } else { self.gameObject.SetActive(false); } }