private void onGameplayBuffersCreate(On.Celeste.GameplayBuffers.orig_Create orig) { orig(); // create the foreground effect buffer as well. foregroundEffectBuffer = VirtualContent.CreateRenderTarget("foreground-effect-buffer", 320, 180); }
private void onGameplayBuffersCreate(On.Celeste.GameplayBuffers.orig_Create orig) { orig(); // create the black mask as well. blackMask = VirtualContent.CreateRenderTarget("extended-variants-black-mask", 320, 180); }
private void onGameplayBuffersCreate(On.Celeste.GameplayBuffers.orig_Create orig) { orig(); // create the blur temp buffer as well. tempBuffer = VirtualContent.CreateRenderTarget("extended-variants-temp-blur-buffer", 320, 180); }