private void onGameplayBuffersCreate(On.Celeste.GameplayBuffers.orig_Create orig)
        {
            orig();

            // create the foreground effect buffer as well.
            foregroundEffectBuffer = VirtualContent.CreateRenderTarget("foreground-effect-buffer", 320, 180);
        }
        private void onGameplayBuffersCreate(On.Celeste.GameplayBuffers.orig_Create orig)
        {
            orig();

            // create the black mask as well.
            blackMask = VirtualContent.CreateRenderTarget("extended-variants-black-mask", 320, 180);
        }
Esempio n. 3
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        private void onGameplayBuffersCreate(On.Celeste.GameplayBuffers.orig_Create orig)
        {
            orig();

            // create the blur temp buffer as well.
            tempBuffer = VirtualContent.CreateRenderTarget("extended-variants-temp-blur-buffer", 320, 180);
        }