void OnEnable() { Network.natFacilitatorIP = "jessewatson.org"; MasterServer.ipAddress = "jessewatson.org"; Application.runInBackground = true; instance = this; SpawnPoints = new List<Vector2>(); SpawnedObjectsNew = new List<OmniObject>(); openSlots = new List<int>(); eventManager = GameObject.FindGameObjectWithTag("GameController").GetComponent<OmniEvents>(); networkManager = GetComponent<OmniNetwork>(); localManager = GetComponent<OmniLocal>(); physTest = GetComponent<Rigidbody2D>(); netView = networkManager.networkView; }
// Use this for initialization void Start() { terrain = GetComponent<OmniTerrain>(); world = GetComponent<OmniWorld>(); snapshot = new MemoryStream(); snapshot_reader = new BinaryReader(snapshot); snapshot_writer = new BinaryWriter(snapshot); cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>(); }
// Use this for initialization void Start() { activeChunks = new List<TerrainChunk>(); loadedChunks = new List<TerrainChunk>(); terrainUpdates = new List<tUpdate>(); toValidate = new List<tUpdate>(); toRemove = new List<tUpdate>(); OmniTerrain.chunks = new Dictionary<int, TerrainChunk>(); OmniTerrain.biomes = new Dictionary<int, int>(); world = GetComponent<OmniWorld>(); camera = GameObject.FindGameObjectWithTag ("MainCamera").GetComponent<Camera> (); }