protected virtual void OnPlayerStateChanged(PlayerStateChangedEventArgs e) { EventHandler <PlayerStateChangedEventArgs> handler = PlayerStateChanged; if (handler != null) { handler(this, e); } }
public void OnPlayerStateChanged(object sender, PlayerStateChangedEventArgs e) { PostMessage(new { cmd = "playerStateChanged", state = e.State }); }
protected virtual void OnPlayerStateChanged(PlayerStateChangedEventArgs e) { EventHandler<PlayerStateChangedEventArgs> handler = PlayerStateChanged; if (handler != null) handler(this, e); }