public void AssignPlayerAsOccupier()
        {
            if (OccupyingNPC != null)
            {
                OccupyingNPC.OccupyingChair = null;
                OccupyingNPC = null;
            }

            Occupier = OccupierType.Player;
        }
        public void RemoveOccupier()
        {
            if (OccupyingNPC != null)
            {
                OccupyingNPC.OccupyingChair = null;
                OccupyingNPC = null;
            }

            Occupier = OccupierType.None;
        }
        public void AssignFairyAsOccupier(ViveSR_Experience_NPCAnimationRef npc)
        {
            if (OccupyingNPC != null)
            {
                OccupyingNPC.OccupyingChair = null;
            }

            OccupyingNPC = npc;
            OccupyingNPC.OccupyingChair = this;
            Occupier = OccupierType.Fairy;
        }