public void AssignPlayerAsOccupier() { if (OccupyingNPC != null) { OccupyingNPC.OccupyingChair = null; OccupyingNPC = null; } Occupier = OccupierType.Player; }
public void RemoveOccupier() { if (OccupyingNPC != null) { OccupyingNPC.OccupyingChair = null; OccupyingNPC = null; } Occupier = OccupierType.None; }
public void AssignFairyAsOccupier(ViveSR_Experience_NPCAnimationRef npc) { if (OccupyingNPC != null) { OccupyingNPC.OccupyingChair = null; } OccupyingNPC = npc; OccupyingNPC.OccupyingChair = this; Occupier = OccupierType.Fairy; }