예제 #1
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 internal OccupationalTie(Place linkedLocation, Occupation linkedOccupation, OccupationalTieType type, Guid referenceId, GameTime.GameTime started, GameTime.GameTime ended = null) : base(type, referenceId)
 {
     LinkedLocation   = linkedLocation;
     LinkedOccupation = linkedOccupation;
     Started          = started;
     Ended            = ended;
     ItemType         = MemoryItemType.OccupationalTie;
 }
예제 #2
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        public override void ChangeType(Enum newType)
        {
            var type = (OccupationalTieType)newType;

            Type               = type;
            Description        = OccupationalTieDescription.ResourceManager.GetString(type.ToString());
            ReverseDescription = OccupationalTieReverseDescription.ResourceManager.GetString(type.ToString());
        }
예제 #3
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        /// <inheritdoc />
        public override MemoryItem GetInaccurateCopy()
        {
            GameTime.GameTime   started = Started;
            GameTime.GameTime   ended   = Ended;
            OccupationalTieType type    = Type;

            //TODO : Randomize name

            int falsificationCase = RandomValueGenerator.GenerateIntWithMaxValue(4);

            switch (falsificationCase)
            {
            case 1:
                int variance = RandomValueGenerator.GenerateRealWithinValues(-10, 10);
                started?.SetYear(started.GetYear() + variance);
                break;

            case 2:
                int deathVariance = RandomValueGenerator.GenerateRealWithinValues(-10, 10);
                ended?.SetYear(ended.GetYear() + deathVariance);
                break;

            case 3:
                type = (OccupationalTieType)RandomValueGenerator.GenerateIntWithMaxValue(Enum.GetNames(typeof(OccupationalTieType)).Length);
                break;

            case 4:
                type     = (OccupationalTieType)RandomValueGenerator.GenerateIntWithMaxValue(Enum.GetNames(typeof(OccupationalTieType)).Length);
                variance = RandomValueGenerator.GenerateRealWithinValues(-10, 10);
                started?.SetYear(started.GetYear() + variance);
                break;
            }

            var copy = new OccupationalTie(LinkedLocation, LinkedOccupation, type, ReferenceId)
            {
                ItemType           = ItemType,
                Description        = Description,
                Started            = started,
                Ended              = ended,
                ReverseDescription = ReverseDescription,
                Name = Name
            };

            return(copy);
        }
예제 #4
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 public List <Occupation> FindOccupationsByOccupationalTieType(OccupationalTieType tieType)
 {
     return(_relatedOccupations.Where(o => o.Type == tieType).Select(t => t.LinkedOccupation).ToList());
 }
예제 #5
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 internal OccupationalTie(Place linkedLocation, Occupation linkedOccupation, OccupationalTieType type, Guid referenceId) : base(type, referenceId)
 {
     LinkedLocation   = linkedLocation;
     LinkedOccupation = linkedOccupation;
     ItemType         = MemoryItemType.OccupationalTie;
 }
예제 #6
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        /// <summary>
        /// This relationship links an Occupation and an Place. It was created to admit that someone might not know the Person linked to an Occupation, i.e. the King of Temeria.
        /// </summary>
        /// <param name="linkedOccupation">Occupation linked</param>
        /// <param name="linkedPlace">Linked Place</param>
        /// <param name="type">Nature of the link between Occupation and Place</param>
        /// <param name="started">Date Started</param>
        /// <param name="ended">Date Ended</param>
        /// <returns>The new link</returns>
        public OccupationalTie CreateTieBetweenOccupationAndPlace(Occupation linkedOccupation, Place linkedPlace, OccupationalTieType type, GameTime.GameTime started, GameTime.GameTime ended = null)
        {
            var occupationalTie = new OccupationalTie(linkedPlace, linkedOccupation, type, Guid.NewGuid(), started, ended);

            linkedOccupation.AddLinkedPlace(occupationalTie);
            linkedPlace.AddLinkedOccupation(occupationalTie);

            return(occupationalTie);
        }
예제 #7
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        /// <summary>
        /// This relationship links an Occupation and an Place. It was created to admit that someone might not know the Person linked to an Occupation, i.e. the King of Temeria.
        /// </summary>
        /// <param name="linkedOccupation">Occupation linked</param>
        /// <param name="linkedPlace">Linked Place</param>
        /// <param name="type">Nature of the link between Occupation and Place</param>
        /// <returns>The new link</returns>
        public OccupationalTie CreateTieBetweenOccupationAndPlace(Occupation linkedOccupation, Place linkedPlace, OccupationalTieType type)
        {
            var occupationalTie = new OccupationalTie(linkedPlace, linkedOccupation, type, Guid.NewGuid());

            linkedOccupation.AddLinkedPlace(occupationalTie);
            linkedPlace.AddLinkedOccupation(occupationalTie);

            return(occupationalTie);
        }
예제 #8
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 public Place FindLinkedPlaceByType(OccupationalTieType tieType)
 {
     return(_linkedPlaces?.FirstOrDefault(o => o.Type == tieType)?.LinkedLocation);
 }