internal OccupationalTie(Place linkedLocation, Occupation linkedOccupation, OccupationalTieType type, Guid referenceId, GameTime.GameTime started, GameTime.GameTime ended = null) : base(type, referenceId) { LinkedLocation = linkedLocation; LinkedOccupation = linkedOccupation; Started = started; Ended = ended; ItemType = MemoryItemType.OccupationalTie; }
public override void ChangeType(Enum newType) { var type = (OccupationalTieType)newType; Type = type; Description = OccupationalTieDescription.ResourceManager.GetString(type.ToString()); ReverseDescription = OccupationalTieReverseDescription.ResourceManager.GetString(type.ToString()); }
/// <inheritdoc /> public override MemoryItem GetInaccurateCopy() { GameTime.GameTime started = Started; GameTime.GameTime ended = Ended; OccupationalTieType type = Type; //TODO : Randomize name int falsificationCase = RandomValueGenerator.GenerateIntWithMaxValue(4); switch (falsificationCase) { case 1: int variance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); started?.SetYear(started.GetYear() + variance); break; case 2: int deathVariance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); ended?.SetYear(ended.GetYear() + deathVariance); break; case 3: type = (OccupationalTieType)RandomValueGenerator.GenerateIntWithMaxValue(Enum.GetNames(typeof(OccupationalTieType)).Length); break; case 4: type = (OccupationalTieType)RandomValueGenerator.GenerateIntWithMaxValue(Enum.GetNames(typeof(OccupationalTieType)).Length); variance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); started?.SetYear(started.GetYear() + variance); break; } var copy = new OccupationalTie(LinkedLocation, LinkedOccupation, type, ReferenceId) { ItemType = ItemType, Description = Description, Started = started, Ended = ended, ReverseDescription = ReverseDescription, Name = Name }; return(copy); }
public List <Occupation> FindOccupationsByOccupationalTieType(OccupationalTieType tieType) { return(_relatedOccupations.Where(o => o.Type == tieType).Select(t => t.LinkedOccupation).ToList()); }
internal OccupationalTie(Place linkedLocation, Occupation linkedOccupation, OccupationalTieType type, Guid referenceId) : base(type, referenceId) { LinkedLocation = linkedLocation; LinkedOccupation = linkedOccupation; ItemType = MemoryItemType.OccupationalTie; }
/// <summary> /// This relationship links an Occupation and an Place. It was created to admit that someone might not know the Person linked to an Occupation, i.e. the King of Temeria. /// </summary> /// <param name="linkedOccupation">Occupation linked</param> /// <param name="linkedPlace">Linked Place</param> /// <param name="type">Nature of the link between Occupation and Place</param> /// <param name="started">Date Started</param> /// <param name="ended">Date Ended</param> /// <returns>The new link</returns> public OccupationalTie CreateTieBetweenOccupationAndPlace(Occupation linkedOccupation, Place linkedPlace, OccupationalTieType type, GameTime.GameTime started, GameTime.GameTime ended = null) { var occupationalTie = new OccupationalTie(linkedPlace, linkedOccupation, type, Guid.NewGuid(), started, ended); linkedOccupation.AddLinkedPlace(occupationalTie); linkedPlace.AddLinkedOccupation(occupationalTie); return(occupationalTie); }
/// <summary> /// This relationship links an Occupation and an Place. It was created to admit that someone might not know the Person linked to an Occupation, i.e. the King of Temeria. /// </summary> /// <param name="linkedOccupation">Occupation linked</param> /// <param name="linkedPlace">Linked Place</param> /// <param name="type">Nature of the link between Occupation and Place</param> /// <returns>The new link</returns> public OccupationalTie CreateTieBetweenOccupationAndPlace(Occupation linkedOccupation, Place linkedPlace, OccupationalTieType type) { var occupationalTie = new OccupationalTie(linkedPlace, linkedOccupation, type, Guid.NewGuid()); linkedOccupation.AddLinkedPlace(occupationalTie); linkedPlace.AddLinkedOccupation(occupationalTie); return(occupationalTie); }
public Place FindLinkedPlaceByType(OccupationalTieType tieType) { return(_linkedPlaces?.FirstOrDefault(o => o.Type == tieType)?.LinkedLocation); }