void Start() { Screen.orientation = ScreenOrientation.Landscape; Pool = ObjectPoolManager.getInstance; stageManager = UI.s_Manager; //Load Prev Version Character if (!GDB.isNoneData) { //Player Data Load //Player Name ,Player Sprite Name Defender.GetComponent <PlayerCharacter> ().SetPlayerInfo(getUserStringData("PlayerName"), getUserStringData("PlayerSpriteName")); //Player Gold Data if (isTutoSystem) { TempStaticMemory.gold += 300; GDB.getUserDB.GoldUpdate(300); } else { TempStaticMemory.gold = getUserIntData("CurrentGold"); } Attack_Control.LoadEnemyObject(); Player_Control.LoadAliasObject(); Obstacle_Control.LoadTrapObject(); } else { } GameStartAllObject(); StartCoroutine("AutoSave"); }