public Playground() { InitializeComponent(); Contracts.IObservable observable = new Observable(); Contracts.IObserver <MessageModel> observer = new BPoint(); observable.AddObserver(observer); }
static void Main(string[] args) { Person person = new Person(); Dog dog = new Dog(); person.SetCommand(new JumpCommand()); person.PressButton(); person.SetCommand(new RunCommand()); person.PressButton(); person.SetCommand(new GoCommand()); person.PressButton(); Console.WriteLine(); Cat cat = new Cat(new FedCatState()); cat.Pet(); cat.Feed(); cat.Feed(); Console.WriteLine(); Puppy puppy = new Puppy(); puppy.Catch(); Restorer game = new Restorer(); game.History.Push(puppy.SaveState()); puppy.Catch(); puppy.RestoreState(game.History.Pop()); puppy.Catch(); Console.WriteLine(); Observable observable = new Observable(); Observer observer1 = new Observer("Katya"); Observer observer2 = new Observer("Vlad"); observable.AddObserver(observer1); observable.AddObserver(observer2); observable.NotifyObservers(); Console.WriteLine(); Stove stove = new Stove("12AS3", 5, new GasCook()); stove.Cook(); stove.Cooking = new ElectricCook(); stove.Cook(); }
// 通知対象へ追加 public void AddObserver(IObserver <T> observer) { m_Observable.AddObserver(observer); }
//Accessors //Methods static public void Register(IObserver newObserver) { dispatcher.AddObserver(newObserver); }