public void box(double positionX, double positionY, double positionZ, string textureName, double height, double width) { Objects.Box b; Engine.Collision collision; b = new Objects.Box(positionX, positionY, positionZ, textureName, height, width); boxs.Add(b); collision = new Engine.Collision(positionX - width - 1, positionX + width + 1, positionZ - width - 1, positionZ + width + 1, 5); collisions.Add(collision); }