Esempio n. 1
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        public void box(double positionX, double positionY, double positionZ, string textureName, double height, double width)
        {
            Objects.Box b;
            Engine.Collision collision;

            b = new Objects.Box(positionX, positionY, positionZ, textureName, height, width);
            boxs.Add(b);

            collision = new Engine.Collision(positionX - width - 1, positionX + width + 1, positionZ - width - 1, positionZ + width + 1, 5);
            collisions.Add(collision);
        }
Esempio n. 2
0
        public void box(double positionX, double positionY, double positionZ, string textureName, double height, double width)
        {
            Objects.Box      b;
            Engine.Collision collision;

            b = new Objects.Box(positionX, positionY, positionZ, textureName, height, width);
            boxs.Add(b);

            collision = new Engine.Collision(positionX - width - 1, positionX + width + 1, positionZ - width - 1, positionZ + width + 1, 5);
            collisions.Add(collision);
        }