/// <summary>
 /// OnClick() function that disables the endLevelMenu GameObject, enables the scoreMenu GameObject,
 /// and retrieves the player's score from the ObjectiveManager.
 /// </summary>
 public void YesEndLevel()
 {
     endLevelMenu.SetActive(false);
     scoreText.text = "Score: " + objManager.GetScore().ToString();
     scoreMenu.SetActive(true);
 }