public void StartNewGame() { if (!debug) { //only show intro text if it's not empty if (!string.IsNullOrEmpty(scenario.introBookData.pages[0])) { interactionManager.GetNewTextPanel().ShowOkContinue(scenario.introBookData.pages[0], ButtonIcon.Continue, () => { uiControl.interactable = true; if (objectiveManager.Exists(scenario.objectiveName)) { objectiveManager.TrySetFirstObjective(scenario.objectiveName, () => { chapterManager.TryTriggerChapter("Start", true); }); } else { chapterManager.TryTriggerChapter("Start", true); } //fire any campaign triggers if (Bootstrap.campaignState != null) { foreach (var t in Bootstrap.campaignState.campaignTriggerState) { triggerManager.FireTrigger(t); } } }); } else { uiControl.interactable = true; if (objectiveManager.Exists(scenario.objectiveName)) { objectiveManager.TrySetFirstObjective(scenario.objectiveName, () => { chapterManager.TryTriggerChapter("Start", true); }); } else { chapterManager.TryTriggerChapter("Start", true); } //fire any campaign triggers if (Bootstrap.campaignState != null) { foreach (var t in Bootstrap.campaignState.campaignTriggerState) { triggerManager.FireTrigger(t); } } } } else { //debug quickstart a chapter: objectiveManager.DebugSetObjective(scenario.objectiveName); uiControl.interactable = true; chapterManager.TryTriggerChapter("Start", true); } }