public void CaptureObject(Object_Captive newCaptive) { Freeze = true; ForceLook(newCaptive.transform.position, 4f); checkObjects = false; CameraObj.GetComponent <Player_MouseLook>().inputActive = false; currCaptive = newCaptive; isCaptive = true; }
void StopCapture() { if (isCaptive) { Freeze = false; StopLook(); checkObjects = true; CameraObj.GetComponent <Player_MouseLook>().inputActive = true; currCaptive.EndCaptive(); isCaptive = false; currCaptive = null; } }