public void CaptureObject(Object_Captive newCaptive)
    {
        Freeze = true;
        ForceLook(newCaptive.transform.position, 4f);
        checkObjects = false;
        CameraObj.GetComponent <Player_MouseLook>().inputActive = false;

        currCaptive = newCaptive;
        isCaptive   = true;
    }
    void StopCapture()
    {
        if (isCaptive)
        {
            Freeze = false;
            StopLook();
            checkObjects = true;

            CameraObj.GetComponent <Player_MouseLook>().inputActive = true;
            currCaptive.EndCaptive();
            isCaptive   = false;
            currCaptive = null;
        }
    }