void LockedInspector() { EditorGUILayout.LabelField("Locked as:", OS.lockedAs.name); if (GUILayout.Button("UNLOCK")) { OS.UnlockObject(); } }
void LockedInspector() { EditorGUILayout.LabelField("Locked as:", OS.lockedAs.name); if (GUILayout.Button("UNLOCK")) { OS.UnlockObject(); } }