void UnlockedInspector() { GUILayout.BeginHorizontal(); if (GUILayout.Button("Next Visual")) { OS.ShowNext(); } if (GUILayout.Button("Prev Visual")) { OS.ShowPrev(); } GUILayout.EndHorizontal(); if (OS.transform.childCount != 0) { if (OS.transform.GetChild(0).gameObject.activeSelf) { if (GUILayout.Button("LOCK")) { OS.LockObject(); } } } if (GUILayout.Button("Show Random")) { OS.ShowRandom(); } if (GUILayout.Button("Show Default")) { OS.ShowDefualt(); } }