protected override void GameStart() { audioSource = ObjectRef.GetComponent <AudioSource>(); MeshRef.transform.GetChild(0).GetComponent <MeshRenderer>().sharedMaterials[1].SetColor("_EmissionColor", materialsIndexer.materialsColorsDefault[InteractionLayer]); }
public override void InteractExit(Character player) { GetOwner().LockDirection(WallToConvertToDoor); ObjectRef.GetComponent <Animator>().SetTrigger("Close"); }