private void HandleQuickSettingsInput() { addModeInput.Update(); removeModeInput.Update(); hideModeInput.Update(); toggleGridObjSnap.Update(); toggleAddingToOccupiedCell.Update(); toggleAutoselectAboveHighestOccupied.Update(); toggleKeepSameHeightLevel.Update(); // Add mode if (addModeInput.JustPressedDown) { settings.EditMode = ObjectPlacer.EditMode.Add; UpdateModeHold(settings.EditMode, instant: leftShiftInput.PressedDown); SetIndicatorStates(settings.EditMode); } // Remove mode else if (removeModeInput.JustPressedDown) { settings.EditMode = ObjectPlacer.EditMode.Remove; UpdateModeHold(settings.EditMode, instant: leftShiftInput.PressedDown); SetIndicatorStates(settings.EditMode); } // Hide mode else if (hideModeInput.JustPressedDown) { settings.EditMode = ObjectPlacer.EditMode.Hide; UpdateModeHold(settings.EditMode, instant: leftShiftInput.PressedDown); SetIndicatorStates(settings.EditMode); } // Grid object snap toggle else if (toggleGridObjSnap.JustPressedDown) { settings.GridObjSnapActive = !settings.GridObjSnapActive; Debug.Log("GridObjSnapActive: " + settings.GridObjSnapActive); } // Adding to occupied cell toggle else if (toggleAddingToOccupiedCell.JustPressedDown) { settings.AddingToOccupiedCellActive = !settings.AddingToOccupiedCellActive; Debug.Log("AddingToOccupiedCellActive: " + settings.AddingToOccupiedCellActive); } // Autoselecting above highest occupied cell toggle else if (toggleAutoselectAboveHighestOccupied.JustPressedDown) { settings.AutoselectAboveHighestOccupiedCellActive = !settings.AutoselectAboveHighestOccupiedCellActive; if (settings.AutoselectAboveHighestOccupiedCellActive) { objPlacer.RepositionPreviewObject(mouse.Coordinates); } Debug.Log("AutoselectAboveHighestOccupiedCellActive: " + settings.AutoselectAboveHighestOccupiedCellActive); } // Keep same height level toggle else if (toggleKeepSameHeightLevel.JustPressedDown) { settings.KeepSameHeightLevelOnUnevenTerrainActive = !settings.KeepSameHeightLevelOnUnevenTerrainActive; if (settings.KeepSameHeightLevelOnUnevenTerrainActive) { objPlacer.UpdatePreferredHeight(); } Debug.Log("KeepSameHeightLevelOnUnevenTerrainActive: " + settings.KeepSameHeightLevelOnUnevenTerrainActive); } }