// Add the items to pick up to the Scene. void AddPickUps(bool isSoloGame = false) { Debug.Log("Adding " + GameConfig.totalPickUps + " pick ups to scene"); for (var i = 0; i < GameConfig.totalPickUps; i++) { Vector3 pickUpPosition = objectPlacer.GenerateRandomObjectPosition( new Vector3(400f, 700f, 400f), new Vector3(-400f, 0f, -400f), 5f ); if (!isSoloGame) { PhotonNetwork.Instantiate( pickUpPrefab.name, pickUpPosition, Quaternion.identity, 0 ); } else { GameObject pickUp = Instantiate(pickUpPrefab); pickUp.transform.position = pickUpPosition; } } }