public Kill(int depth, int maxDepth) { this.Drama = 10; int random = ObjectNpcLocation.random.Next(2); if (depth == maxDepth) { random = 0; } switch (random) { case 0: //Kill this.QuestText = new List <string>() { "Kill ", ", have no mercy. It's a foul creature." }; this.Vars = new List <string>() { ObjectNpcLocation.GeneratePerson() }; this.Relationchange.Add(Vars[0], 0); break; case 1: //go and kill depth++; Quest go = new GoTo(depth, maxDepth); this.QuestText = new List <string>() { go.GenerateQuestText() }; this.QuestText[0] += "Kill "; this.Vars = new List <string>() { ObjectNpcLocation.GeneratePerson() }; this.QuestText.Add("Have no mercy. It's a foul creature."); this.Relationchange.Add(Vars[0], 0); break; } }
public Learn(int depth, int maxDepth) { this.Drama = 2; int random = ObjectNpcLocation.random.Next(3); if (depth == maxDepth) { random = 0; } switch (random) { case 0: //You know this.Vars = null; this.QuestText = new List <string> { "Find out where to go to " }; break; case 1: //go then listen to someone depth++; Quest q = new GoTo(depth, maxDepth); this.Vars = q.Vars; this.QuestText = q.QuestText; string person = ObjectNpcLocation.GeneratePerson(); this.QuestText.Add("Listen to " + person + ". " + person + " knows where to find what you're looking for."); this.Relationchange.Add(person, 1.1); break; case 2: //Book with intel depth++; Quest q1 = new GoTo(depth, maxDepth); this.Vars = q1.Vars; this.QuestText = q1.QuestText; string book = ObjectNpcLocation.GenerateObject(); this.QuestText.Add("Read the book " + book + ". It contains all the intel you need to get where you need."); break; //to do - get something give to someone he will tell you where to go } }
public Damage() { this.Drama = 6; int random = ObjectNpcLocation.random.Next(3); switch (random) { case 0: //Item this.Vars = new List <string> { ObjectNpcLocation.GenerateObject() }; this.QuestText = new List <string> { "Damage " }; break; case 1: //Person this.Vars = new List <string> { ObjectNpcLocation.GeneratePerson() }; this.QuestText = new List <string> { "Fight " }; this.Relationchange.Add(Vars[0], 0.7); break; case 2: //Location this.Vars = new List <string> { ObjectNpcLocation.GenerateLocation() }; this.QuestText = new List <string> { "Vandalize " }; break; } }
public void TestPerson() { Assert.AreEqual("PersonName0", ObjectNpcLocation.GeneratePerson()); Assert.AreNotEqual("PersonName0", ObjectNpcLocation.GeneratePerson()); Assert.AreEqual("PersonName2", ObjectNpcLocation.GeneratePerson()); }