public void HandleUseDown() { if (interaction != null) { interaction.Use(); } HideMenu(); }
/// <summary> /// Handle using objects in inventory /// </summary> void UseFromSlot() { ObjectInteraction currObj = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex); if (currObj != null) { currObj.Use(); } else { if (CurrentObjectInHand != null) { CurrentObjectInHand = null; } } }
void UseFromSlot() { GameObject currObj = UWCharacter.Instance.playerInventory.GetGameObjectAtSlot(slotIndex); if (currObj != null) { ObjectInteraction currObjInt = currObj.GetComponent <ObjectInteraction>(); currObjInt.Use(); } else { if (UWCharacter.Instance.playerInventory.ObjectInHand != "") { UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault; UWCharacter.Instance.playerInventory.ObjectInHand = ""; } } }
private GameObject QuantityObj = null; //Reference to quantity object being picked up void UseFromSlot() { GameObject currObj = playerUW.playerInventory.GetGameObjectAtSlot(slotIndex); if (currObj != null) { ObjectInteraction currObjInt = currObj.GetComponent <ObjectInteraction>(); currObjInt.Use(); } else { if (playerUW.playerInventory.ObjectInHand != "") { playerUW.CursorIcon = playerUW.CursorIconDefault; playerUW.playerInventory.ObjectInHand = ""; } } }
void UseFromSlot() { ObjectInteraction currObj = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex); if (currObj != null) { //ObjectInteraction currObjInt = currObj.GetComponent<ObjectInteraction>(); //currObjInt.Use(); currObj.Use(); } else { if (CurrentObjectInHand != null) { //UWHUD.instance.CursorIcon= UWHUD.instance.CursorIconDefault; CurrentObjectInHand = null; } } }
public override bool use() { if (playerUW.playerInventory.ObjectInHand == "") { if (trigger != "") { GameObject triggerObj = GameObject.Find(trigger); if (triggerObj != null) { ObjectInteraction triggerInt = triggerObj.GetComponent <ObjectInteraction>(); triggerInt.Use(); } } return(true); } else { return(ActivateByObject(playerUW.playerInventory.GetGameObjectInHand())); } }
void RightClickPickup() { //pInv = player.GetComponent<PlayerInventory>(); GameObject ObjectUsedOn = null; //The object at the clicked slot bool DoNotPickup = false; if (UWCharacter.Instance.playerInventory.ObjectInHand != "") { ObjectInteraction objInt = UWCharacter.Instance.playerInventory.GetGameObjectInHand().GetComponent <ObjectInteraction>(); if ((SlotCategory != objInt.GetItemType()) && (SlotCategory != -1)) { //Slot is not a general use on andThis item type does not go in this slot. // Debug.Log ("cannot pickup an " + objInt.GetItemType() + " in a " + SlotCategory); DoNotPickup = true; } //Eating food dropped in helm slot if (SlotCategory == HELM) { if (objInt.GetItemType() == ObjectInteraction.FOOD) { objInt.Use(); DoNotPickup = true; return; } } //if ((objInt.isQuant()==true) && (objInt.isEnchanted()==false)) if (objInt.IsStackable()) { ObjectUsedOn = UWCharacter.Instance.playerInventory.GetGameObjectAtSlot(slotIndex); //GameObject.Find (pInv.GetObjectAtSlot(slotIndex)); if (ObjectUsedOn != null) { if (ObjectInteraction.CanMerge(ObjectUsedOn.GetComponent <ObjectInteraction>(), objInt)) // if ((objInt.item_id==ObjectUsedOn.GetComponent<ObjectInteraction>().item_id) && (objInt.quality==ObjectUsedOn.GetComponent<ObjectInteraction>().quality)) { //merge the items ObjectInteraction.Merge(ObjectUsedOn.GetComponent <ObjectInteraction>(), objInt); //ObjectUsedOn.GetComponent<ObjectInteraction>().link=ObjectUsedOn.GetComponent<ObjectInteraction>().link+objInt.link; UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault; UWCharacter.Instance.playerInventory.ObjectInHand = ""; UWCharacter.Instance.playerInventory.Refresh(slotIndex); //Destroy(objInt.gameObject); return; } } } } //Code for when I right click in pickup mode. if (UWCharacter.Instance.playerInventory.GetObjectAtSlot(slotIndex) != "") { //Special case for opening containers in pickup mode. ObjectUsedOn = UWCharacter.Instance.playerInventory.GetGameObjectAtSlot(slotIndex); if ((UWCharacter.Instance.playerInventory.ObjectInHand == "")) { if (ObjectUsedOn.GetComponent <Container>() != null) { if (ObjectUsedOn.GetComponent <Container>().isOpenOnPanel == true) { return; } UWCharacter.Instance.playerInventory.ObjectInHand = ObjectUsedOn.name; UWHUD.instance.CursorIcon = ObjectUsedOn.GetComponent <ObjectInteraction>().GetInventoryDisplay().texture; if (this.slotIndex >= 11) { //Container cn = //;GameObject.Find(pInv.currentContainer).GetComponent<Container>(); UWCharacter.Instance.playerInventory.GetCurrentContainer().RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11); } UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex); return; } } } if (UWCharacter.Instance.playerInventory.GetObjectAtSlot(slotIndex) == "") //No object in slot { if (DoNotPickup == false) { if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.GetCurrentContainer(), slotIndex, false)) { UWCharacter.Instance.playerInventory.SetObjectAtSlot(slotIndex, UWCharacter.Instance.playerInventory.ObjectInHand); UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault; UWCharacter.Instance.playerInventory.SetObjectInHand(""); // .ObjectInHand=""; } } } else { bool ObjectActivated = false; //Get the object at the slot and test it's activation. ObjectUsedOn = UWCharacter.Instance.playerInventory.GetGameObjectAtSlot(slotIndex); //GameObject.Find (pInv.GetObjectAtSlot(slotIndex)); //When right clicking only try to activate when an object in in the hand if (UWCharacter.Instance.playerInventory.GetObjectInHand() != "") { ObjectActivated = ObjectUsedOn.GetComponent <ObjectInteraction>().Use(); } if (ObjectActivated == false) { //if nothing happened when I clicked on the object at the slot with something in hand. if (UWCharacter.Instance.playerInventory.GetObjectInHand() != "") { if (DoNotPickup == false) { //TODO: Make sure this works with Equipment slots //No effect occurred. Swap the two objects. if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.GetCurrentContainer(), slotIndex, true)) { UWCharacter.Instance.playerInventory.SwapObjects(ObjectUsedOn, slotIndex, UWCharacter.Instance.playerInventory.ObjectInHand); UWCharacter.Instance.playerInventory.Refresh(); } } } else { //Pick up the item at that slot. //TODO: Make this work with Equipment slots if (DoNotPickup == false) { ObjectInteraction objIntUsedOn = ObjectUsedOn.GetComponent <ObjectInteraction>(); //if ((ObjectUsedOn.GetComponent<ObjectInteraction>().isQuant() ==false) || ((ObjectUsedOn.GetComponent<ObjectInteraction>().isQuant())&&(ObjectUsedOn.GetComponent<ObjectInteraction>().link==1)) || (ObjectUsedOn.GetComponent<ObjectInteraction>().isEnchanted() ==true)) if ((!objIntUsedOn.IsStackable()) || ((objIntUsedOn.IsStackable()) && (objIntUsedOn.GetQty() <= 1))) { //Is either not a quant or is a quantity of 1 UWCharacter.Instance.playerInventory.ObjectInHand = ObjectUsedOn.name; //UWHUD.instance.CursorIcon= ObjectUsedOn.GetComponent<ObjectInteraction>().GetInventoryDisplay().texture; UWHUD.instance.CursorIcon = objIntUsedOn.GetInventoryDisplay().texture; if (this.slotIndex >= 11) { UWCharacter.Instance.playerInventory.GetCurrentContainer().RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11); } UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex); } else { //Debug.Log("attempting to pick up a quantity"); if (ConversationVM.InConversation == true) { //UWHUD.instance.MessageScroll.SetAnchorX(1.0f);//Move off screen. //UWHUD.instance.MessageScrollTemp.SetAnchorX(0.06f); InventorySlot.TempLookAt = UWHUD.instance.MessageScroll.NewUIOUt.text; UWHUD.instance.MessageScroll.Set("Move how many?"); ConversationVM.EnteringQty = true; } else { UWHUD.instance.MessageScroll.Set("Move how many?"); } InputField inputctrl = UWHUD.instance.InputControl; inputctrl.gameObject.SetActive(true); inputctrl.text = objIntUsedOn.GetQty().ToString(); //"1"; inputctrl.gameObject.GetComponent <InputHandler>().target = this.gameObject; inputctrl.gameObject.GetComponent <InputHandler>().currentInputMode = InputHandler.InputInventoryQty; inputctrl.contentType = InputField.ContentType.IntegerNumber; inputctrl.Select(); WindowDetect.WaitingForInput = true; Time.timeScale = 0.0f; QuantityObj = ObjectUsedOn; } } } } } }
void LeftClickPickup() { //Code for when I left click in pickup mode GameObject ObjectUsedOn = null; bool DoNotPickup = false; if (UWCharacter.Instance.playerInventory.ObjectInHand != "") { ObjectInteraction objInt = UWCharacter.Instance.playerInventory.GetObjIntInHand(); //Eating food dropped in helm slot if (SlotCategory == HELM) { if (objInt.GetItemType() == ObjectInteraction.FOOD) { objInt.Use(); DoNotPickup = true; return; } } if ((SlotCategory != objInt.GetItemType()) && (SlotCategory != -1)) { //Slot is not a general use one andThis item type does not go in this slot. //Debug.Log ("cannot pickup an " + objInt.GetItemType() + " in a " + SlotCategory + " at " + this.name); DoNotPickup = true; } if (objInt.IsStackable()) { ObjectUsedOn = GameObject.Find(UWCharacter.Instance.playerInventory.GetObjectAtSlot(slotIndex)); if (ObjectUsedOn != null) { if (ObjectInteraction.CanMerge(ObjectUsedOn.GetComponent <ObjectInteraction>(), objInt)) { ObjectInteraction.Merge(ObjectUsedOn.GetComponent <ObjectInteraction>(), objInt); UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault; UWCharacter.Instance.playerInventory.ObjectInHand = ""; UWCharacter.Instance.playerInventory.Refresh(slotIndex); return; } } } } if (UWCharacter.Instance.playerInventory.GetObjectAtSlot(slotIndex) == "") //No object in slot { if (DoNotPickup == false) { if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.GetCurrentContainer(), slotIndex, false)) { UWCharacter.Instance.playerInventory.SetObjectAtSlot(slotIndex, UWCharacter.Instance.playerInventory.ObjectInHand); UWHUD.instance.CursorIcon = UWHUD.instance.CursorIconDefault; UWCharacter.Instance.playerInventory.SetObjectInHand(""); } } } else { //Get the object at the slot and test it's activation. ObjectUsedOn = UWCharacter.Instance.playerInventory.GetGameObjectAtSlot(slotIndex); //GameObject.Find (pInv.GetObjectAtSlot(slotIndex)); if (ObjectUsedOn.GetComponent <ObjectInteraction>().Use() == false) { //if nothing happened when I clicked on the object at the slot. if (UWCharacter.Instance.playerInventory.ObjectInHand != "") { //TODO: Make sure this works with Equipment slots //No effect occurred. Swap the two objects. if (DoNotPickup == false) { if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.GetCurrentContainer(), slotIndex, true)) { UWCharacter.Instance.playerInventory.SwapObjects(ObjectUsedOn, slotIndex, UWCharacter.Instance.playerInventory.ObjectInHand); } } } else { //Pick up the item at that slot. //TODO: Make this work with Equipment slots UWCharacter.Instance.playerInventory.ObjectInHand = ObjectUsedOn.name; UWHUD.instance.CursorIcon = ObjectUsedOn.GetComponent <ObjectInteraction>().GetInventoryDisplay().texture; //UWCharacter.Instance.CurrObjectSprite = ObjectUsedOn.GetComponent<ObjectInteraction>().InventoryString; if (this.slotIndex >= 11) { Container cn = GameObject.Find(UWCharacter.Instance.playerInventory.currentContainer).GetComponent <Container>(); cn.RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11); } UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex); } } } }
/// <summary> /// Code for when left clicking in pickup mode /// </summary> void LeftClickPickup() { ObjectInteraction ObjectUsedOn = UWCharacter.Instance.playerInventory.GetObjectIntAtSlot(slotIndex); bool DoNotPickup = false; if (CurrentObjectInHand != null) { //Special case Eating food dropped on helm slot if (SlotCategory == HELM) { if (CurrentObjectInHand.Eat()) {//True is returned if some eating action has taken place. DoNotPickup = true; return; } } if ((SlotCategory != CurrentObjectInHand.GetItemType()) && (SlotCategory != -1)) {//Slot is not a general use one and this item type does not go in this slot. Eg putting a sword on a ring slot DoNotPickup = true; } if (CurrentObjectInHand.IsStackable()) {//Check if object is stackable and if so try and merge them together if the object being added is of the same type. if (ObjectUsedOn != null) { if (ObjectInteraction.CanMerge(ObjectUsedOn, CurrentObjectInHand)) { ObjectInteraction.Merge(ObjectUsedOn, CurrentObjectInHand); CurrentObjectInHand = null; UWCharacter.Instance.playerInventory.Refresh(); return; } } } } if (ObjectUsedOn == null)//No object in slot -> add to the slot { if (DoNotPickup == false) { if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.currentContainer, slotIndex, false)) { UWCharacter.Instance.playerInventory.SetObjectAtSlot(slotIndex, CurrentObjectInHand); CurrentObjectInHand = null; } } } else { //Get the object at the slot and test if it is activated or effected by the object in the players hand if (ObjectUsedOn.Use() == false) {//if nothing happened when I clicked on the object at the slot. if (CurrentObjectInHand != null) { //TODO: Make sure this works with Equipment slots //No effect occurred. Swap the two objects. if (DoNotPickup == false) { if (Container.TestContainerRules(UWCharacter.Instance.playerInventory.currentContainer, slotIndex, true)) { UWCharacter.Instance.playerInventory.SwapObjects(ObjectUsedOn, slotIndex, CurrentObjectInHand); } } } else {//Pick up the item at that slot. //TODO: Make this work with Equipment slots CurrentObjectInHand = ObjectUsedOn; if (this.slotIndex >= 11) { UWCharacter.Instance.playerInventory.currentContainer.RemoveItemFromContainer(UWCharacter.Instance.playerInventory.ContainerOffset + this.slotIndex - 11); } UWCharacter.Instance.playerInventory.ClearSlot(this.slotIndex); } } } }