void SpawnWithData(ObjectInfoSaveLoad loadedClass) { List <ObjectInfo> infoList = loadedClass.GetInfoList(); for (int i = 0; i < infoList.Count; i++) { ObjectInfo info = infoList[i]; Vector3 pos = info.GetPosition(); Vector3 rot = info.GetRotation(); Vector3 velo = info.GetVelocity(); Vector3 angularVelo = info.GetAngularVelocity(); Color color = info.GetColor(); int shapeId = info.GetShapeId(); GameObject obj; if (shapeId == 0) { obj = Instantiate(cubePrefab); } else { obj = Instantiate(spherePrefab); } obj.transform.name = shapeId.ToString(); obj.transform.position = pos; obj.transform.eulerAngles = rot; obj.GetComponent <MeshRenderer>().material.color = color; obj.GetComponent <Rigidbody>().velocity = velo; obj.GetComponent <Rigidbody>().angularVelocity = angularVelo; allObjects.Add(obj); } }