private void Update() { if (!_isUnlocked) { //print("calling update"); ObjectFade.ImageFadeWithDistance(_lockImage, _distanceToShowLockImage, false); ObjectFade.TextFadeWithDistance(_doorText, _distanceToShowLockImage, false); } }
private void FillTriangle() { _triangleFillObj.fillAmount = Mathf.Lerp(_triangleFillObj.fillAmount, PlayerScript._triggerAxisNonDominant, Time.deltaTime * .75f); ObjectFade.ImageFadeWithDistance(_triangleFillObj, .75f, false); ObjectFade.ImageFadeWithDistance(_triangleOutlineObj, .75f, false); }