public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint, UUID OwnerID)
        {
            ObjectEntryHandler handler = OnObjectEntry;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                return(list.Cast <ObjectEntryHandler>().All(h => h(objectID, enteringRegion, newPoint, OwnerID) != false));
            }
            return(true);
        }
예제 #2
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        public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint)
        {
            ObjectEntryHandler handler = OnObjectEntry;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ObjectEntryHandler h in list)
                {
                    if (h(objectID, enteringRegion, newPoint, m_scene) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }