public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint)
        {
            ObjectEntryHandler handler = OnObjectEntry;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (ObjectEntryHandler h in list)
                {
                    if (h(objectID, enteringRegion, newPoint, m_scene) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }