public bool CanObjectEntry(UUID objectID, bool enteringRegion, Vector3 newPoint) { ObjectEntryHandler handler = OnObjectEntry; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (ObjectEntryHandler h in list) { if (h(objectID, enteringRegion, newPoint, m_scene) == false) { return(false); } } } return(true); }