IEnumerator Phase2() { print("PHASE 2"); float SV = 10.85f; MusicController.control.SkipToPoint(SV); Spawner1.CreateLine_MultiLines(10.85f - SV, null, new Vector3(0, 0), 0.4f, 5, 4, 8, 0, 0, true); Spawner1.MorphTo_Circle_Children(14.40f - SV, null, new Vector3(-2, 0), 0, 1, 1, 3.1f); Spawner2.CreateLine_MultiLines(17.75f - SV, null, new Vector3(0, 0), 0.4f, 5, 4, 8, 0, 0, true); Spawner2.MorphTo_Circle_Children(21.10f - SV, null, new Vector3(2, 0), 0, 2, 2, 3.1f); Spawner1.RotateDegrees(24.40f - SV, null, 360, 4.95f); Spawner2.RotateDegrees(24.40f - SV, null, -360, 4.95f); Spawner1.BreakToTarget_Children(30.23f - SV, PlayersGameObject(), new Vector3(0, 0), 0.00f, 4); Spawner2.BreakToTarget_Children(30.23f - SV, PlayersGameObject(), new Vector3(0, 0), 0.00f, 4); Spawner1.ChangeAlpha_Children(30.23f - SV, 0.0f, 0, 2); Spawner2.ChangeAlpha_Children(30.23f - SV, 0.0f, 0, 2); Spawner1.Destroy_Children(32.23f - SV, 0); Spawner2.Destroy_Children(32.23f - SV, 0); yield return(new WaitForSeconds(31.03f - SV)); yield return(null); }
IEnumerator Phase3() { print("PHASE 3"); float SV = 31.03f; MusicController.control.SkipToPoint(SV); Spawner3.MoveObjectToPoint(0, null, new Vector2(-2, 0), 0); Spawner4.MoveObjectToPoint(0, null, new Vector2(2, 0), 0); Spawner3.CreateShape_Circle(31.03f - SV, null, new Vector3(-2, 0), 0.38f, 9, 0.5f, 0.5f, 1, true); Spawner3.ChangeScale(34.73f - SV, null, 4, 4, 3.1f); Spawner4.CreateShape_Circle(37.74f - SV, null, new Vector3(2, 0), 0.38f, 9, 0.5f, 0.5f, 1, true); Spawner4.ChangeScale(41.35f - SV, null, 4, 4, 3.1f); Spawner1.CreateLine_ToFrom(44.36f - SV, null, new Vector2(-2, -2.5f), null, new Vector2(2, -2.5f), 0.38f, 5, 0, 0, true); Spawner1.CreateLine_ToFrom(44.36f - SV, null, new Vector2(-2, 2.5f), null, new Vector2(2, 2.5f), 0.38f, 5, 0, 0, true); Spawner1.BreakRandomly_Children(46.32f - SV, 0, 2); Spawner1.ChangeAlpha_Children(46.32f - SV, 0, 0, 4); Spawner1.Destroy_Children(50.32f - SV, 0); Spawner3.RotateDegrees(46.32f - SV, null, 360, 1.45f); Spawner4.RotateDegrees(46.32f - SV, null, -360, 1.45f); Spawner2.CreateLine_ToFrom(47.87f - SV, null, new Vector2(-2.5f, -2.5f), null, new Vector2(2.5f, -2.5f), 0.38f, 5, 0, 0, true); Spawner2.CreateLine_ToFrom(47.87f - SV, null, new Vector2(-2.5f, 2.5f), null, new Vector2(2.5f, 2.5f), 0.38f, 5, 0, 0, true); Spawner2.BreakRandomly_Children(49.56f - SV, 0, 2); Spawner2.ChangeAlpha_Children(49.56f - SV, 0, 0, 4); Spawner2.Destroy_Children(53.56f - SV, 0); Spawner3.RotateDegrees(49.73f - SV, null, -360, 1.35f); Spawner4.RotateDegrees(49.73f - SV, null, 360, 1.35f); Spawner1.CreateLine_ToFrom(51.21f - SV, null, new Vector2(-2.5f, -2.5f), null, new Vector2(2.5f, -2.5f), 0.38f, 5, 0, 0, true); Spawner1.CreateLine_ToFrom(51.21f - SV, null, new Vector2(-2.5f, 2.5f), null, new Vector2(2.5f, 2.5f), 0.38f, 5, 0, 0, true); Spawner1.BreakToTarget_Children(52.89f - SV, null, new Vector2(0, 0), 0, 4); Spawner1.Destroy_Children(56.89f - SV, 0); Spawner1.Shoot_CircleBurst(54.90f - SV, null, new Vector3(-1, 1), 15, 2, 3); Spawner2.Shoot_CircleBurst(55.75f - SV, null, new Vector3(1, 1), 15, 2, 3); Spawner1.Shoot_CircleBurst(57.25f - SV, null, new Vector3(0, 0), 15, 1.5f, 3); Spawner2.Shoot_CircleBurst(57.25f - SV, null, new Vector3(0, 0), 15, 2, 3); yield return(new WaitForSeconds(57.88f - SV)); yield return(null); }