IEnumerator Phase2() { print("PHASE 2"); float SV = 10.85f; MusicController.control.SkipToPoint(SV); Spawner1.CreateLine_MultiLines(10.85f - SV, null, new Vector3(0, 0), 0.4f, 5, 4, 8, 0, 0, true); Spawner1.MorphTo_Circle_Children(14.40f - SV, null, new Vector3(-2, 0), 0, 1, 1, 3.1f); Spawner2.CreateLine_MultiLines(17.75f - SV, null, new Vector3(0, 0), 0.4f, 5, 4, 8, 0, 0, true); Spawner2.MorphTo_Circle_Children(21.10f - SV, null, new Vector3(2, 0), 0, 2, 2, 3.1f); Spawner1.RotateDegrees(24.40f - SV, null, 360, 4.95f); Spawner2.RotateDegrees(24.40f - SV, null, -360, 4.95f); Spawner1.BreakToTarget_Children(30.23f - SV, PlayersGameObject(), new Vector3(0, 0), 0.00f, 4); Spawner2.BreakToTarget_Children(30.23f - SV, PlayersGameObject(), new Vector3(0, 0), 0.00f, 4); Spawner1.ChangeAlpha_Children(30.23f - SV, 0.0f, 0, 2); Spawner2.ChangeAlpha_Children(30.23f - SV, 0.0f, 0, 2); Spawner1.Destroy_Children(32.23f - SV, 0); Spawner2.Destroy_Children(32.23f - SV, 0); yield return(new WaitForSeconds(31.03f - SV)); yield return(null); }