/// <summary> /// ObjectCollider清除自身 /// </summary> /// <param name="luaState"></param> /// <returns></returns> public static int ObjectColliderClearSelf(ILuaState luaState) { ObjectColliderBase collider = luaState.ToUserData(-1) as ObjectColliderBase; collider.ClearSelf(); return(0); }
private void ClearCollider() { if (_collider != null) { _collider.ClearSelf(); _collider = null; } }