public override void FPSChanged(OOEEngine sender)
 {
     // calculate time per frame.
     timePerFrame = 1 / (float)sender.FPS;
 }
예제 #2
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 public abstract void FPSChanged(OOEEngine sender);
예제 #3
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 public void FPSChanged(OOEEngine sender)
 {
     // Does not care about FPS change.
 }