/// <summary> /// Updates recipes and display on skill level update. /// </summary> /// <param name="source"></param> public void ValueUpdated(Value <int> source) { if (source == skillBinder.skill.level) { if (expToNextLevelBox != null) { skillBinder.skill.expToNextLevel.Set(skillBinder.skillData.expToLevel); } foreach (RecipeBinder recipeBinder in skillBinder.unlockedRecipeList) { bool recipeSkillUnlockState = recipeBinder.CheckIfShouldBeUnlocked(); if (recipeSkillUnlockState || !recipeBinder.recipeData.hasSchematic) { recipeBinder.SetUnlocked(recipeSkillUnlockState); } } } else { levelBox.UpdateMax(skillBinder.GetHighestUnlockedLevel()); Controls.Remove(requirementTipsLabel); requirementTipsLabel = GetRequirementTipsLabel(); Controls.Add(requirementTipsLabel); } }
/// <summary> /// Updates the display to match the data. /// </summary> /// <param name="source"></param> public void ValueUpdated(Value <float> source) { if (source == stat.value) { stat.originalValue.Set(stat.value.Get()); } else if (source == max.value) { valueBox.UpdateMax(max.value.Get()); } }