public void StartGame() { timer_min = 0; timer_sec = 0; error_count = 0; cur_number = 0; nmb_gen.GenerateField(width_row_number); ready_now = true; timer_text.enabled = true; }
public void StartGame() { timer_min = 0; timer_sec = 0; error_count = 0; cur_number = 0; nmb_gen.GenerateField(width_row_number); ready_now = true; timer_text.enabled = true; }