// POPULATE_VALUES // private void PopulateValues() { if (!isULong) { // generate numbers long[] edges8 = NumberGenerator.GenerateBadNumbers(8, n); long[] edges16 = NumberGenerator.GenerateBadNumbers(16, n); long[] edges24 = NumberGenerator.GenerateBadNumbers(24, n); long[] edges32 = NumberGenerator.GenerateBadNumbers(32, n); long[] edges64 = NumberGenerator.GenerateBadNumbers(64, n); values[8] = edges8; values[16] = edges16; values[24] = edges24; values[32] = edges32; values[64] = edges64; // setup values List <long> listVals = new List <long>(); for (int i = 0; i < values[size].Length; ++i) { if (signed) { if (values[size][i] >= minValue && values[size][i] <= (long)maxValue) { listVals.Add(values[size][i]); } } else { if (values[size][i] >= minValue && (ulong)values[size][i] <= maxValue) { listVals.Add(values[size][i]); } } } values[size] = listVals.ToArray(); } else { ulong[] uEdges64 = NumberGenerator.GenerateBadPositiveUInt64(n); ulongValues = uEdges64; List <ulong> listUVals = new List <ulong>(); for (int i = 0; i < ulongValues.Length; ++i) { if (ulongValues[i] >= 0 && ulongValues[i] <= maxValue) { listUVals.Add(ulongValues[i]); } } ulongValues = listUVals.ToArray(); } }