void setup_melee_ki() { root = new UtilFail(); { var parallel = new ParralelNode(); { var unitlfail4 = new UtilFail(true); { var sequence01 = new Sequence(); { var player_find = new find_player_task(); var unitlfail = new UtilFail(true); { var sequence03 = new Sequence(); { var selector01 = new Selector(); { var player_moved = new target_moved_condition(); var see_player = new has_target_in_eyesigth_contiditon("Player"); var next_waypoint = new go_to_next_waypoint_task(); selector01.AddChild(player_moved); selector01.AddChild(see_player); selector01.AddChild(next_waypoint); } var not_node = new Not(); { var see_player2 = new has_target_in_eyesigth_contiditon("Player"); not_node.AddChild(see_player2); } sequence03.AddChild(selector01); sequence03.AddChild(not_node); } unitlfail.AddChild(sequence03); } var unitlfail2 = new UtilFail(true); { var sequence02 = new Sequence(); { var see_player = new has_target_in_eyesigth_contiditon("Player"); var charge = new charge_target_task("Player"); sequence02.AddChild(see_player); sequence02.AddChild(charge); } unitlfail2.AddChild(sequence02); } sequence01.AddChild(unitlfail2); sequence01.AddChild(player_find); sequence01.AddChild(unitlfail); } unitlfail4.AddChild(sequence01); } var unitlfail3 = new UtilFail(true); { var attack = new shoot_on_target_task("Player"); unitlfail3.AddChild(attack); } parallel.AddChild(unitlfail4); parallel.AddChild(unitlfail3); } root.AddChild(parallel); } }