public static void Handle_ChangeSlotStateRelay(ClientConnection Client, PacketReader reader, byte last) { //FF C0 02 FF F3 02 02 01 20 Account User = Client.CurrentAccount; NormalRoom room = Rooms.GetRoom(User.CurrentRoomId); byte slotid = reader.ReadByte(); bool isOFF = reader.ReadBoolean(); room.setRelayPosWeight(slotid, isOFF); room.BroadcastToAll(new GameRoom_RelayChangeSlotState(slotid, isOFF, last)); }